City: Sdarso-tïnv Xluwuf

Sdarso-tïnv Xluwuf

Sdarso-tïnv Xluwuf
Example Gnoll architecture.
StateAcoli
ProvenceGïpimuipt Principality
RegionI̽vlǟk Yöt Woods
Founded1408
Community LeaderLord Adelen
Area27 km2 (10 mi2)
Average Yearly Temp6°C (42°F)
Average Elevation4646 m (15242 ft)
Average Yearly Precipitation241 cm/y (94 in/y)
Population6400
Population Density237 people per km2 (640 people per mi2)
Town AuraMysticism
Naming
Native nameSdarso-tïnv Xluwuf
Pronunciation/sdarˈso/ /tɪnv/
Direct Translation[elegant] [trigger]
Translation[Not Yet Translated]

Sdarso-tïnv Xluwuf (/sdarˈso/ /tɪnv/ [elegant] [trigger]) is a temperate City located in the Gïpimuipt Principality of the Acoli.

The name Sdarso-tïnv Xluwuf is derived from the Sylvin language, as Sdarso-tïnv Xluwuf was founded by Tegan, who was culturaly Gnoll.

Climate

Sdarso-tïnv Xluwuf has a yearly average temperature of 6°C (42°F), with its average temperature during the summer being an icy 25°C (77°F) and its average temperature during the winter being a freezing -12°C (11°F). Sdarso-tïnv Xluwuf receives an average of 241 cm/y (94 in/y) of precipitation, most of which comes in the form of snow during the short winter months. Sdarso-tïnv Xluwuf covers an area of nearly 27 km2 (10 mi2), and an average elevation of 4646 m (15242 ft) above sea level.

Overview

Sdarso-tïnv Xluwuf was founded durring the early 15th century in spring of the year 1408, by Tegan. The establishment of Sdarso-tïnv Xluwuf was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Sdarso-tïnv Xluwuf's construction back out of the project. Tegan pushed on reguardles, and Sdarso-tïnv Xluwuf was finished, but starts off as a terible place to live.

Sdarso-tïnv Xluwuf was built using the conventions of Gnoll durring the early 15th century. Naturaly, all settlmentss have their own look to them, and Sdarso-tïnv Xluwuf is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Sdarso-tïnv Xluwuf is buildings have been located at convienant points along the lake Sdarso-tïnv Xluwuf was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the broad cobblestone streets flow where they are able to be made rather than folowing the most convienant paths. The city sits comfortably behind a palisade wall complete with a timber gatehouse and battlments. Sdarso-tïnv Xluwuf's timber-based walls are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.

A look around Sdarso-tïnv Xluwuf shows Sdarso-tïnv Xluwuf is little more than a wretched hive of scum and villainy. Birbes can be seen changing hands openly, such that it must be customary to do so and must have been for a long time. The locals have no fear, no annoyance at the state of things, it simply is.

Civic Infrastructure

Sdarso-tïnv Xluwuf has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Sdarso-tïnv Xluwuf has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Sdarso-tïnv Xluwuf. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Sdarso-tïnv Xluwuf's parks.

Sdarso-tïnv Xluwuf has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Sdarso-tïnv Xluwuf.

Sdarso-tïnv Xluwuf has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Sdarso-tïnv Xluwuf has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Sdarso-tïnv Xluwuf has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Sdarso-tïnv Xluwuf has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Sdarso-tïnv Xluwuf has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Sdarso-tïnv Xluwuf has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Sdarso-tïnv Xluwuf has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Sdarso-tïnv Xluwuf's public wards, blessings, and other arcane systems.

Sdarso-tïnv Xluwuf has an Millitary Academy which trains military officers and specilists.

Sdarso-tïnv Xluwuf possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Sdarso-tïnv Xluwuf has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Sdarso-tïnv Xluwuf's natural decorations nor waterways.

Sdarso-tïnv Xluwuf has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Sdarso-tïnv Xluwuf has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Sdarso-tïnv Xluwuf has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Sdarso-tïnv Xluwuf's bank was built using a different architectural style from the rest of the town. The style used is known for its fluid and florid elaborate style, comprising ornate, asymmetric designs and pastel shades. It is often considered to be a playful, light style, which made exuberant use of curves and emphasized subtle asymmetry in the general shape of its structures. Walls, ceilings and moldings are decorated with numerous interlacing of curves and counter-curves based on the shapes of ‘C’ and ‘S’, along with shell forms and other naturalistic shapes.

Due to the actions of local Kami, autumn is long in Sdarso-tïnv Xluwuf.

The Gremlin near Sdarso-tïnv Xluwuf are known to be quite timid.

Sdarso-tïnv Xluwuf's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves performance art to channel Augury energies of tier 3 via oath swearing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 12
  • Farmers: 18
  • Farm Laborer: 33
  • Hunters: 24
  • Milk Maids: 15
  • Ranchers: 8
  • Ranch Hands: 18
  • Shepherds: 16
    • Farmland: 25920 m2
    • Cattle and Similar Creatures: 1600
    • Poultry: 19200
    • Swine: 1280
    • Sheep: 64
    • Goats: 12
    • Horses, Mounts, and Beasts of Burden: 640

Craftsmen

  • Arms and Toolmakers: 13
  • Blacksmiths: 13
  • Bookbinders: 8
  • Buckle-makers: 8
  • Cabinetmakers: 15
  • Candlemakers: 20
  • Carpenters: 20
  • Clothmakers: 18
  • Coach and Harness Makers: 6
  • Coopers: 16
  • Copper, Brass, Tin, Zinc, and Lead Workers: 9
  • Copyists: 5
  • Cutlers: 5
  • Fabricworkers: 15
  • Farrier: 44
  • Furriers: 4
  • Glassworkers: 22
  • Gunsmiths: 13
  • Harness-Makers: 5
  • Hatters: 12
  • Hosiery Workers: 4
  • Jewelers: 7
  • Leatherwrights: 16
  • Locksmiths: 6
  • Matchstick makers: 10
  • Musical Instrument Makers: 9
  • Painters, Structures and Fixtures: 8
  • Paper Workers: 9
  • Plasterers: 8
  • Pursemakers: 10
  • Roofers: 6
  • Ropemakers: 6
  • Rugmakers: 5
  • Saddlers: 12
  • Scabbardmakers: 14
  • Scalemakers: 6
  • Scientific, Surgical, and Optical Instrument Makers: 4
  • Sculptors, Structures and Fixtures: 5
  • Shoemakers: 6
  • Soap and Tallow Workers: 20
  • Tailors: 41
  • Tanners: 8
  • Upholsterers: 9
  • Watchmakers: 8
  • Weavers: 17
  • Whitesmiths: 5

Merchants

  • Adventuring Goods Retellers: 4
  • Arcana Sellers: 4
  • Beer-Sellers: 9
  • Booksellers: 10
  • Butchers: 15
  • Chandlers: 16
  • Chicken Butchers: 18
  • Entrepreneurs: 6
  • Fine Clothiers: 16
  • Fishmongers: 17
  • Florists: 3
  • Potion Sellers: 10
  • Resellers: 26
  • Spice Merchants: 8
  • Wine-sellers: 12
  • Wheelwright: 9
  • Woodsellers: 6

Service workers

  • Bakers: 37
  • Barbers: 32
  • Coachmen: 8
  • Cooks: 24
  • Doctors: 13
  • Gamekeepers: 9
  • Grooms: 5
  • Hairdressers: 21
  • Healers: 16
  • Housekeepers: 20
  • Housemaids: 27
  • House Stewards: 18
  • Inns: 6
  • Laundry maids: 12
  • Maidservants: 21
  • Nursery Maids: 11
  • Pastrycooks: 21
  • Restaurateur: 27
  • Tavern Keepers: 22

Specialized Laborer

  • Ashworkers: 9
  • Bleachers: 6
  • Chemical Workers: 3
  • Coal Heavers: 13
  • In-Town Couriers: 14
  • Long Haul Couriers: 14
  • Dockyard Workers: 12
  • Gas Workers: 3
  • Hay Merchants: 5
  • Leech Collectors: 16
  • Millers: 13
  • Miners: 14
  • Oilmen and Polishers: 9
  • Postmen: 15
  • Pure Finder: 8
  • Skinners: 18
  • Sugar Refiners: 3
  • Tosher: 10
  • Warehousemen: 23
  • Watercarriers: 13
  • Watermen, Bargemen, etc.: 22

Skilled Laborers

  • Accountants: 8
  • Alchemist: 9
  • Clerk: 13
  • Dentists: 6
  • Educators: 18
  • Engineers: 9
  • Gardeners: 6
  • Mages: 4
  • Plumbers: 6
  • Pharmacist: 7
  • Professors: 2
  • Scientists: 4
  • Wizards: 2

Civil Servants

  • Adventurers: 6
  • Bankers: 8
  • Civil Clerks: 15
  • Civic Iudex: 6
  • Consultants: 4
  • Exorcist: 16
  • Fixers: 7
  • Kami Clerk: 11
  • Landlords: 11
  • Lawyers: 8
  • Legend Keepers: 10
  • Militia Officers: 64
  • Monks, Monastic: 21
  • Monks, Civic: 18
  • Historian, Oral: 13
  • Historian, Textual: 8
  • Policemen, Sheriffs, etc.: 14
  • Priests: 23
  • Rangers: 8
  • Rat Catchers: 9
  • Scholars: 10
  • Spiritualist: 11
  • Slayers: 3
  • Storytellers: 23
  • Military Officers: 20

Cottage Industries

  • Brewers: 19
  • Comfort Services: 26
  • Enchanters: 7
  • Herbalists: 7
  • Jaminators: 22
  • Needleworkers: 20
  • Potters: 11
  • Preserve Makers: 20
  • Quilters: 9
  • Seamsters: 27
  • Spinners: 18
  • Tinker: 7
  • Weaver: 15

Artists

  • Actors: 6
  • Architects: 2
  • Bards: 9
  • Costumers: 3
  • Dancers: 7
  • Drafters: 4
  • Engravers: 5
  • Fine Furniture Carpenters: 3
  • Glaziers: 6
  • Inlayers: 6
  • Musicians: 19
  • Painters, Art: 3
  • Playwrights: 6
  • Sculptors, Art: 5
  • Wood Carvers: 25
  • Writers: 22

Produce Industries

  • Butter Churners: 18
  • Canners: 16
  • Cheesmakers: 22
  • Ice Merchants: 2
  • Millers: 13
  • Picklers: 10
  • Smokers: 8
  • Stockmakers: 7
  • Tobacconists: 9
  • Tallowmakers: 14

2343 of Sdarso-tïnv Xluwuf's population work within a Foundational Occupation.

3801 of Sdarso-tïnv Xluwuf's population do not work in a formal occupation, but do contribute to the local economy. 256 (4%) are noncontributers.

Points of Interest

Sdarso-tïnv Xluwuf is cursed with recurrent spells of some troublesome disease. The affliction isn’t so fatal as to make living there impossible, but it adds suffering and expense to local lives. The plague might be the product of an ancient curse, the results of long lost toxic remains, or an unavoidable byproduct of whatever industry or purpose justifies the city. It’s probably not overly contagious, but visitors may be in some peril all the same.

The center of Sdarso-tïnv Xluwuf's town square was built around an ancient standing stone.

POI

History

In time immemorial, reportedly some time during the early 2nd century, Sdarso-tïnv Xluwuf was attacked by a slaver gang capable of fielding large forces. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Sdarso-tïnv Xluwuf lost 109 people, 138 livestock, and 21 buildings. The conflict ended after roughly 139, when members of Sdarso-tïnv Xluwuf's militia enacted an operation to deliver supplies to a particular solgiers group. The operation was complicated by extremely hostile wildlife which took many out of action. The conflict ended with an assault and siege on the ruin, which ended in a crushing defeat for Sdarso-tïnv Xluwuf's forces. The war is remembered in legend by Sdarso-tïnv Xluwuf's bards, historians, and legend keepers.

History